About
Me
I’m a gameplay programmer that enjoys designing and implementing gameplay systems, enemy AI, behavior trees, player mechanics, and tools that make games feel responsive, polished, and fun to play. My favorite challenges are finding the balance between solid engineering and great game feel.
Beyond gameplay, I love exploring the more creative side of development through shaders, animations, VFX, modeling and technical art.
Outside of work, I’m probably petting a dog, doodling on paper, or overthinking game UX in the shower.